Category:Texturing
Texturing is the process of adding color and texture to an object. You can use textures to define everything from basic surface color to more tactile characteristics like bumps or dirt. Textures can also be used to drive a wide variety of shader parameters, allowing you to create maps that define an object’s transparency, reflectivity, bumpiness, and so on.
| General | Projections and Supports | Texture Editor |
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| Texture Layering | Maps | Color at Vertices |
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| The Doc Box |
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Material and Shader Basics (http://softimage.wiki.avid.com/xsidocs/ShaderBasics.htm) - Texturing (http://softimage.wiki.avid.com/xsidocs/tex_concept.htm) -Clips and Sources (http://softimage.wiki.avid.com/xsidocs/tex_clip_source.htm) - Projections and Supports (http://softimage.wiki.avid.com/xsidocs/tex_basicproc.htm) - The Texture Editor (http://softimage.wiki.avid.com/xsidocs/tex_editonobj.htm) - Texture Layering (http://softimage.wiki.avid.com/xsidocs/tex_tle.htm) - Maps (http://softimage.wiki.avid.com/xsidocs/tex_maps.htm) - RenderMap (http://softimage.wiki.avid.com/xsidocs/rendermap.htm) - Lightmaps (http://softimage.wiki.avid.com/xsidocs/lightmaps.htm) - Vertex Colors (http://softimage.wiki.avid.com/xsidocs/tex_vcolor.htm) |
Note: The tables above only display important, "top-level" articles and core documentation relating to the area of Texturing. To view all articles belonging to the Texturing category, see the alphabetical listing below.
Articles in category "Texturing"
There are 17 articles in this category.

