Category:Texturing

Texturing is the process of adding color and texture to an object. You can use textures to define everything from basic surface color to more tactile characteristics like bumps or dirt. Textures can also be used to drive a wide variety of shader parameters, allowing you to create maps that define an object’s transparency, reflectivity, bumpiness, and so on.

General Projections and Supports Texture Editor
Texture Layering Maps Color at Vertices


The Doc Box


Note: The tables above only display important, "top-level" articles and core documentation relating to the area of Texturing. To view all articles belonging to the Texturing category, see the alphabetical listing below.


Articles in category "Texturing"

There are 17 articles in this category.

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C

C cont.

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M

M cont.

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