Category:MOTOR

Retargeting allows you to transfer any type of animation between characters, regardless of their size or proportions. Retargeting involves first tagging (identifiying) the elements of a rig, then transferring animation from another rig or a mocap data file to the rig. The animation is retargeted to the new rig as it’s transferred. The retargeted animation is “live” on the rig, controlled by the retargeting operators that live on the tagged rig elements. Because of this, you can adjust the animation on the rig at any time so that the motion is exactly as you like. If you want to commit the retargeted animation to fcurves, you can plot it on the rig.


Overview of Retargeting Animation with MOTOR

While you can retarget any type of animation between characters, it is especially useful for reusing motion capture data to animate many different characters with the same movements, such as you would for a game. For example, you can reuse a basic run mocap file for many characters and then adjust the animation for each one as you like by adding offsets in different animation layers. Using the retargeting and layering tools in XSI, you can quickly test out many variations of animation on the characters.

Before you start tagging the character elements or retargeting animation, make sure that the skeleton or rig is in a model. Retargeting can work only within model structures.

Using the commands in the Tools > MOTOR menu on the Animate toolbar, you can perform all of these steps. See the corresponding section for information about each one:

  • Tag rig elements so that animation can be retargeted onto them
  • Retarget animation from BVH or C3D mocap files to a rig
  • Adjust the retargeted animation on the rig, such as by setting position and rotation offsets for the whole rig or just certain elements
  • Save any type of retargeted animation in a normalized motion format (.motor file) so that it can be loaded and retargeted on any rig. This makes it easy to build up libraries of animation that can be used across all your rigs
  • Load normalized animation files on any tagged rig
  • Plot the retargeted animation on a rig into fcurves so that you can edit the animation


Note that these topics are all covered in the Character Animation guide that you can find by choosing Help > XSI Guides from the menu bar in XSI. Check out the section in this guide called Motion Capture for Characters.

MOTOR vs. MotionBuilder: You Be the Judge!

If you're used to using MotionBuilder for retargeting mocap, you may want to compare it against MOTOR to see how you can work in XSI.




Articles in category "MOTOR"

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